AI Insights · Timothy · January 2024
Top 5 Racing Games in Turkey Q4 2023
Discover the performance of the top 5 racing games in Turkey during Q4 2023, including trends in downloads, revenue, and active users.
In the fourth quarter of 2023, the racing game category in Turkey saw significant activity across both iOS and Android platforms. Here, we analyze the performance of the top 5 racing games based on data from Sensor Tower.
Race Master 3D - Car Racing by SayGames Ltd demonstrated impressive growth during this period. Revenue increased steadily, peaking at around $765 in the final week of December. Downloads started at approximately 81K in late September and surged to 138K by early December, before stabilizing around 117K in the final week. Weekly active users saw a consistent rise, reaching nearly 695K in early December.
Real Car Driving: Race City 3D from Botanica Global saw fluctuating revenue, with a notable dip to $2 in mid-December but ending slightly higher at $14 by the final week. Downloads initially dropped from 150K at the start of the quarter to about 39K by the end. Active users also declined from nearly 200K to around 129K by the end of December.
Bridge Race by Supersonic Studios LTD had a mixed quarter. Revenue peaked at $95 in mid-November, but downloads fluctuated, starting at 45K and peaking at 92K in mid-November before settling at around 60K. Active users increased from 120K to a high of 163K in mid-November and then decreased to approximately 136K by the end of the quarter.
Shape-shifting by Sixcube showed modest revenue growth, reaching a peak of $17 in late December. Downloads varied, starting at 47K and peaking at 84K in mid-November, before dropping to around 51K by the end of December. Active users followed a similar trend, peaking at 195K in mid-November and then declining to about 132K by the end of the quarter.
Car Race 3D: Car Racing from Zego Studio reported steady revenue, reaching around $54 in mid-December. Downloads saw a significant rise from 36K in late September to 70K in early December, before dropping to 41K by the end of the quarter. Active users increased from 83K to a peak of 147K in mid-December, before dropping to approximately 109K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.